I think that, from what I observed and experienced since Apple OS 26 releases, some apps inherently lend themselves better at Apple’s Liquid Glass adoption because of dev abilities but also because of the very nature of the app. Craft and Reeder are good examples. There are a few others.
Journaling While Traveling - A Third Option?
Journaling and documenting my experiences while travelling has always been something that I wish I could do effectively, without too much friction. I did it in Italy in 2022 using Craft and again this past summer with Apple Journal. Two different kinds of vacations, totally different solutions. I’m still not satisfied with either of these options. Next time, maybe I should consider using the real deal: Day One?
Apple’s iWork (Pages, Numbers, Keynote) is still not updated for Liquid Glass. Mmmmm. 👀
There is no clipboard manager on my office PeeCee… at least, nothing that I could install anyway if such a thing exists on Windozzzz. 😒
Flighty is increasing by 33% their yearly subscription fees. This is… massive. I recognize the constant improvements to this app but boy, that makes me pause and reconsider.
While read later services are enticing and convenient, I often forget about the saved content and the service itself. 🤷🏻♂️
I’ve been installing and applying app updates en masse for a few days. There is a clear trend. Big corporations like Medium, OpenAI, LinkedIn, Reddit, etc. release notes that are like “We’ve been hard at work updating our app so you get a better experience, blah blah blah”. At the same time, indie devs will write, “We’re happy to introduce support for Apple’s latest innovations like Liquid Glass, transparent widgets and on-device Apple Fondational Model for a richer experience.” See the difference?
It’s really fascinating how third-party apps adopt Apple’s Liquid Glass. For some apps, like Things, changes are minimal… but for Craft, it’s a godsend. Flighty seems to sit in the middle. Does it depend entirely on Liquid Glass, or is it an interpretation by the developer of how far to take this new visual metaphor? It’s probably mostly the latter.
Today, Apple releases a slew of operating system updates, including Liquid Glass, an already controversial, divisive, and well-documented user-hostile unified visual language across all of their operating system. I’m pleased to announce the addition of a “Before & After” section in my now-famous website: “Where Apple’s Liquid Glass Crashes the User Experience”. Have a look and see how developers adopted Liquid Glass.
Here’s a really strange thing: for some apps, adopting Liquid Glass seems to be a step back (lower information density, too much spacing in some areas), while for others, it appears to do the opposite and enhances the app. That’s the case for Craft. I genuinely believe Craft with Liquid Glass is much better. Craft’s take on Liquid Glass is well-balanced and executed. Bravo.
